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BURTON AND PICHE Cecilia 2.04
(WIN/MAC/LINUX)
additive10second.mp3
This example uses the AdditiveSynth module to create a beating
sound.
additive100second.mp3
This example uses the same parameters as additive10second.mp3 but
with a duration of 100 seconds.
brassagelaugh.mp3
In this example, the Density parameter increases while the pitch
decreases.
cuisiwarpchant.mp3
Each of four copies of a Gregorian Chant sample is pitch-shifted a
unique amount. At several points, the sample also plays
backwards.
QP Discrete Drums Series Two
One Brick Shy.mp3
This was assembled from Discrete Drums Series 2 "Brick in the
Waltz" files, a 6/8 performance. Because they are multitrack files, I
was able to add a small-room reverb to the toms, a large plate for the
snare, and leave the kick dry.
STEINBERG Cubase SX
AudMix.mp3
This clip uses Cubase SX's automation drawing tool to add
motion to three audio clips of drones. The automatic pulsewave,
sinewave, and parabolic-curve drawing options provide all the
motion.
MFX.mp3
This clip was generated entirely using Cubase SX MIDI effects
plug-ins. The Step Designer plug-in generates the bass line, which is
then passed to the Chorder (playing the chords), and two MIDI Echo
plug-ins (playing the drums and mandolin-like sounds). All sounds are
generated by Cubase SX plug-in instruments: VB-1 (bass), A1 (chords),
LM-9 (drums), and JX-16 (mandolin).
MOOG MUSIC Minimoog Voyager
Voyager's Awake.mp3
The Minimoog Voyager excels at re-creating synthesizer timbres
from the past, but its programming capabilities are much greater than
those of its predecessor.
SQUARE ONE
By the Slice
Original.mp3
these tracks were clearly not meant to go together, as is
illustrated here.
Stretch.mp3
this example applies classic time stretching to each track to
bring them all to 126 bpm.
TimeSlice16.mp3
this example uses automatic time slicing to bring all the tracks
to 126 bpm. In this case, all the tracks were imported into Live, and
its default 16th note time slicing was used to sync the
tracks.
TimeSliceVar.mp3
this example again uses Live, but the time slicing for the
electric piano, kick drum, and bass was changed to quarter-note slices.
The time slicing of the chords is no longer as obvious.
BeatSlice.mp3
this last example uses event slicing on all tracks. Phatmatik Pro
was used for all but the electric-piano part, which was sliced in
ReCycle to take advantage of its excellent padding algorithm.
MASTERCLASS
Beats, Bass & Bliss
Glassy_Eye.mp3
this example, in Layer A, uses Pads/Airy Pads/Big and Slow Air.
For Layer B, it uses Pads/Airy Pads/Air Glass/Green Glass.
Warm_Glass.mp3 and Warm_Glass_Low.mp3
this example is a slightly warmer, more organic sounding pad.
Layer B: Pads/Glassy Pads/PPG Warm Glass Pad/PPG Warm Glass
Pad.
Docking_Sequence.mp3
This clip mixes two dissimilar sounds by combining a Noise layer
with a Belltone. For Layer A: Noises/Morphing Noise/Epileptic
Seizure/Epileptic Seizure; for Layer B: Belltones/Plucked
Airbell/Fairlight Ankluvov. Reduced level and amplitude-envelope attack
for Layer A.
Where_for_Art.mp3
This clip swaps the Noise layer (Layer A) with Noises/Synth
Noise/Prophet Noise/Prophet 5 X-Mod Noise. By increasing the cutoff
frequency to about 5,000 Hz, you can quickly add an airy
quality.
Romeo_Splash.mp3
This clip flips each layer's filter. Layer A's Amp Mod depth can
be maximized, and control set to Alternate, so every note in the layer
will be cut out.
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