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Get in the Game 

Nov 1, 2005,

By Jamie Lendino

If you've worked in the game industry, you know that each project presents a unique set of challenges. Some games, such as those for Xbox or for mobile...

Daily Double 

Nov 1, 2005,

By Brian Smithers

Unison double-tracking of a part is a standard engineering technique, whether for creative purposes (think Beatles) or for corrective purposes (think...

Covering All the Angles 

Nov 1, 2005,

By Brian Smithers

There's no escaping surround sound these days. Music CDs are still being produced in stereo, but the same does not hold true for movies, DVDs, and games....

Home Sweet Home Page 

Nov 1, 2005,

By Thad Brown

It used to be that either a musician or a band that had a Web site was considered or No more. If you're serious about your music career, a Web site is...

Mastering in Manhattan 

Oct 1, 2005,

By Mike Levine

Mastering is one of those mysterious arts that you hear a lot about but rarely get a chance to witness. So I jumped at the chance when I was invited to...

Knowledge and Power 

Oct 1, 2005,

By Eddie Ciletti

No matter what size studio you have, power-related noise can cause serious problems. The typical scenario in the personal studio goes something like this:...

Empower Your Virtual Instruments 

Oct 1, 2005,

By Babz

Virtual Instruments (VIs) hold out the promise that a few windows on your computer screen can effectively replace a roomful of expensive hardware instruments....

Resonant Filter Sweeps Reborn 

Oct 1, 2005,

By Peter Schwartz

Resonant filter sweeps are as old as synthesis itself, and they often tag a track as dated and synthy. Nevertheless, a good old-fashioned eeeeowww is...

Making Waves 

Oct 1, 2005,

By Jim Aikin

The sound emitted from almost every synthesizer and sampler comes from a module called an oscillator. The output of the oscillator is usually processed...

Growing Your Studio Business 

Oct 1, 2005,

By Ravi

The proliferation of home studios has not only caused a downturn in the commercial-studio business, but it has affected those personal-studio owners who...

Better Late Than Never 

Sep 1, 2005,

By Jim Aikin

Musicians are forever looking for ways to improve the sounds that they create. Many of the methods they use fall under the heading of which can be free-standing...

Landing the Write Job 

Sep 1, 2005,

By Strother Bullins

The idea of useless knowledge is inherently erroneous. I am a proud purveyor of details of limited purpose, like the release dates of classic albums or...

Being John Medeski 

Sep 1, 2005,

By Paul Tingen

John Medeski has been known to make strong snap judgments. Imagine this: as a child prodigy, he was groomed to become one of the country's leading concert...

Studio in the Round 

Sep 1, 2005,

By Rusty Cutchin

Audio enthusiasts have been touting surround sound as the next big thing in audio for several years now. Further, the DVD revolution and video gaming...

Analog Gear in a Digital World 

Sep 1, 2005,

By Dave Darlington

Many of us often find ourselves mixing in the box using plug-ins in place of analog processors and pushing a mouse instead of riding faders. As a result,...

Parallel Paths 

Sep 1, 2005,

By Eli Krantzberg

In Sound Design Workshop: Off the Wall (see the August 2005 issue of EM), I discussed some of the creative possibilities of slicing, displacing, and offsetting...

Got You Covered 

Jul 1, 2005,

By Mike Levine

Build a Desktop Studio on Any Budget 

Jul 1, 2005,

By the EM Staff

EM editors specify the products that they would buy for their personal dream studios....

Recording the Drums of Salvador 

Jul 1, 2005,

By Brian Knave

Life is sweet for Mrcio Victor. At age 25, the heavy-hitting Brazilian percussionist has already worked with some of that country's biggest music stars,...

EM's Guide to eBay 

Jul 1, 2005,

By Geary Yelton

Musicians and audio engineers have a rich history of buying and selling used instruments and equipment. Historically, such transactions have taken place...

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