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Electronic Musician »
Square One
This archive of EM's renowned Square One column offers an extensive collection of articles covering basic concepts in recording, audio, synthesis and computing technology.
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Apr 1, 2008 12:00 PM
Propulsive rhythms are a cornerstone of pop music, so it's no surprise that today's music tools offer a variety of ways to build rhythm loops. If loading...
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Sep 1, 2007 12:00 PM
Additive synthesis may be the ultimate synthesis technique. Any conceivable sound can be generated using additive synthesis, at least in theory. Two factors...
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Aug 1, 2006 12:00 PM
Despite its age, FM (frequency modulation) synthesis remains a popular technique for desktop musicians. In fact, composers and sound designers have more...
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More "Synthesis & Sound Design"
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Apr 1, 2009 12:00 PM
Balanced Line Connections Tutorial to Keep Audio Tracks Clean and Clear in EM April 2009...
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Feb 1, 2008 12:00 PM
Wouldn't it be nice to have an assistant in your studio? Someone who could take care of repetitive tasks for you? Someone who would know enough computer...
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Jan 1, 2008 12:00 PM
Unless your music consists of a single phrase that loops repeatedly, your recordings will include transitions places where one section or texture ends...
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More "Recording Technology"
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Jun 1, 2009 4:08 PM
Picture yourself dining in a large cave. As you enjoy your meal in the spacious stone surroundings, a diner sitting at the opposite end of the cave drops a fork. Rather than simply hearing a single soft ping coming from the direction of the other person, you hear several distinct pings in rapid succession that echo from various directions....
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Jun 1, 2009 1:24 PM
During the past 15 years, many fundamental music-technology concepts have been explained in “Square One” (originally titled “From the Top”). In 1997 EM technical editor Scott Wilkinson combined many of those columns into a comprehensive primer titled Anatomy of a Home Studio: How Everything Really Works, from Microphones to MIDI, >published by EMBooks, an imprint of Artistpro.com (www.artistpro.com)....
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Feb 1, 2009 12:00 PM
EM Tutorial on Avoid or correct sonic problems like ground loops, clipping, clocking errors, jitter, and sample-rate conversion artifacts...
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More "Audio Basics"
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Jun 1, 2009 3:58 PM
Everyone who works with digital audio soon encounters a wide variety of sound-file formats: WAV, AIFF, SND, Sound Designer I and II, and MP3, to name just a few. In most cases, the different formats present few problems. Software simply opens, plays, edits, and saves the audio files, sparing you from knowing the details of exactly how each format is constructed. But how does a program know what type of data the file contains? And what exactly is in an audio file?...
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Nov 1, 2008 12:00 PM
OSC is a protocol that controls networked sound modules and multimedia devices. Typically, OSC is transmitted between devices via Ethernet cables, which are more commonly used to connect computers to the Internet, although in a simple configuration one piece of software can control another on the same computer...
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Oct 1, 2008 12:00 PM
The current trend in mobile storage is eSATA, the external version of the SATA (Serial AT Attachment) standard. As the name suggests, this standard is related to the ATA/IDE specification under which most internal drives have operated since the late 1980s. SATA drives are increasingly popular in PCs and have been standard in Mac desktops since the first G5s...
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More "Computing"
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May 1, 2009 12:00 PM
Scala Program tutorial to Look at Microtonal Tunings in Audio Production in EM May 2009...
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May 1, 2008 12:00 PM
Until around a hundred years ago, the only way to send music over long distances or preserve it for posterity was to write it down on paper. Electronic...
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Feb 1, 2007 12:00 PM
How to interpret microphone specifications....
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More "Other"
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